

Of course, there’s still plenty of mutants, mutated wildlife, and various brands of cults and neo-nazis standing in your way. Instead of claustrophobic, dimly lit subterranean tunnels (although we bet there will be at least a few), Artyom and his sniper rifle-wielding wife Ana will travel along the Russian railways in search of something resembling home. The underground underdog Artyom is back, and this time he’s got a train. The technical hurdles PUBG has faced in its second year have reinforced the importance of rock-solid technology sitting underneath battle royale games, and SpatialOS is a platform all about making a huge number of concurrent players possible.ĭeveloper: 4A Games | Release date: February 15 | Link: Steam The prototype we played in March only featured five players, but "even at this early state it's refreshing to see some elements coming to a battle royale game that might allow for new tactics and styles of play," Chris wrote then. Is your Star Citizen Skepticism tingling yet? The potential differentiator: Mavericks isn't built on Unreal 4, but a pile of new tech that promises 1,000-player capacity, dynamic weather, "comprehensive" destructibility, wildlife, and details like trackable, persistent player footprints and shell casings across a 16x16km map. But if I had to pick a game that has a chance of stealing millions of players from Fortnite and PUBG on PC, it'd be Mavericks. At this point the biggest battle royale games are as established as Dota 2 and League of Legends.
